Just like Wasteland 3 Armor mods, there are weapon mods you can use. Weapons mods are just as useful and effective as armor mods in Wasteland 3. You can use weapon mods at different types of weapons in the game to get special boosts and effects. In this guide, we will explain everything we need to know about Wasteland 3 Weapon Mods and their effects as well as Skill Modding Requirements. Based on the information below you will be able to decide which ones are the best weapon mods in Wasteland 3.
Wasteland 3 Best Armor Mods, Full List, Effects
Pretty much all weapons have multiple slots available that are used to equip weapon mods. You can adjust, tweak, and swap mods to come up with the best build for your playstyle. Keep in mind that swapping out mods means losing the one already equipped. You can customize your weapons to craft a more defensive or offensive playstyle. So how to get weapon mods in Wasteland 3? You can get weapon mods through completing different main and side quests and exploring the world map. Some mods are acquired through vendors at the Ranger HQ.
How to Use Weapon Mods – Modding Skill
To install weapon mods you need to get your hands on the modding skill in Wasteland 3. Once you have the weapon modding skill you can use your mods and modify your weapons. Weapon modding skill works on different levels. As you upgrade your modding skill you get the ability to install higher level mods that are more effective and have a higher skill level requirement. You can upgrade weapon modding skill by using skill points. You can get 28 skill points max gained through 10 levels.
Below you will find the complete list of Wasteland 3 Weapon Mods.
Weapon Mods | Effects | Modding Skill Level Requirements | Mod Type |
Alloy Barrel | Damage: +2 | 1 | Barrel |
Cryocell Linkage | Converts to Cold Damage | 4 | Under Barrel |
Fiberglass Grip | Critical Chance: +15 | 8 | Handle |
Counterforce Weights | Min. Damage: -16Â
Max. Damage: +16Â Penetration: +3Â |
9 | Weight |
Incendiary Linkage | Converts to Fire Damage | 3 | Under Barrel |
Sound Suppressor | Penetration: +3Â
Sneak Attack Dmg.: +20Â |
5 | Barrel |
Extra Full Choke | Range: +2M | 4 | Choke |
32MM Magnifying Scope | Range: +4M | 4 | Scope |
Spec-Ops Laser Sight | Critical Damage: +0.1x | 6 | Under Barrel |
Cut-Rifled Barrel | Min. Damage: -4 Max. Damage: +4 Penetration: +1 |
1 | Barrel |
Tactical Light | Hit Chance: +5 | 3 | Under Barrel |
Full Choke | Range: +1M | 2 | Choke |
21MM Magnifying Scope | Range: +2M | 2 | Scope |
Laser Sight | Critical Damage: +0.1x | 2 | Under Barrel |
Tape Grip | Critical Chance: +5 | 1 | Handle |
Balancing Weights | Penetration: +1Â
Min. Damage: -4Â Max. Damage: +4Â Â Â Â Â |
2 | Weight |
Long Mag | Magazine Size: +1 | 1 | Magazine |
Hammerforge-Rifled Barrel | Min. Damage: -16 Max. Damage: +16 Penetration: +3 |
7 | Barrel |
Extra Turkey Choke | Range: +3M | 6 | Choke |
Max Capacity Mag | Magazine Size: +4 | 3 | Magazine |
38MM Magnifying Scope | Range: +6M | 6 | Scope |
Ultraviolet Laser Sight | Critical Damage: +0.2x | 6 | Under Barrel |
Symmetrical Weights | Min. Damage: -8Â
Max. Damage: +8Â Penetration: +2Â |
5 | Weight |
Rubber Grip | Critical Chance: +10 | 4 | Handle |
Broach-Rifled Barrel | Min. Damage: -8Â
Max. Damage: +8Â Penetration: +2Â |
4 | Barrel |
Columbium Barrel | Damage: +4 | 3 | Barrel |
Extended Mag | Magazine Size: +2 | 2 | Magazine |
Red Dot Scope | Critical Chance: +5 | 3 | Scope |
Plasma Linkage | Converts to Energy Damage | 6 | Under Barrel |
Cylinder Choke | Cone Angle: +15 | 3 | Choke |
Overmolded Grip | Hit Chance: +7% | 6 | Handle |
Grooved Grip | Hit Chance: +5 | 3 | Handle |
Toxin Cell | 100% Chance to apply Poisoned | 10 | Weight |
Heavy Weights | Damage: +4 | 5 | Weight |
Wide Choke | Cone Angle: +10 | 1 | Choke |
Razor Box | 50% Chance to apply Bleeding | 10 | Weight |
Tactical Grip | Hit Chance: +3 | 1 | Handle |
These are all of the weapon mods from Wasteland 3.