To dominate the online multiplayer scene in Modern Warfare 2, you must have the best sub-machine gun (SMG), the Lachmann Sub MP5. The Lachmann Sub MP5 is incredibly accurate and has a high rate of fire, making it perfect for close-quarters combat. This guide will tell you the Best Lachmann Sub MP5 Build for Modern Warfare 2.
Best Loadout For Lachmann Sub MP5
Receiver: Lachmann Sub MP5
Barrel: FTAC M-Sub 12″
Muzzle: SA Schalldampfer 99
Underbarrel: FSS Sharkfin 90
Magazine: 50-Round Drum
Rear Grip: LM Cronus Grip
Our number one pick for the best Lachmann Sub loadout is the FTAC M-Sub 12″ Barrel. This barrel improves for the following reasons:
Bullet velocity
Recoil control
Hip fire Accuracy
Fire Range
In simple words, the barrel makes the gun the ideal choice for every fight.
The SA Schalldampfer 99 is the best muzzle attachment for the Lachmann Sub. It suppresses your gunshots, making it harder to hear and see on the mini-map. It also slightly increases damage range, meaning you can kill enemies with fewer bullets.
The LM Cronus Grip and FSS Sharkfin 90 are ideal combos for the Lachmann Sub. They increase horizontal recoil control, making it easier to keep your shots on target.
The 50 Round Drum is essential for any Lachmann Sub loadout. It gives you a massive amount of ammo to work with, meaning you can spray and pray your way to victory.
Best Perks For Lachmann Sub MP5
Perk 1: Battle Hardened
Perk 2: Tracker
Bonus Perk: Fast Hands
Ultimate Perk: Ghost
The Battle Hardened perk is essential for any Lachmann Sub loadout. It lets you tank a huge amount of thrown devices. The Tracker perk is a must-have for any Lachmann Sub loadout. It lets you see the footprints of enemy players.
The Fast Hands is an important perk for every battle as it improves weapon reloading speed. The Ghost perk is a must-have for any Lachmann Sub loadout, making you undetectable.
Best Add-on or Equipment For Modern Warfare 2
Lethal Equipment: Proximity Mine
Tactical Equipment: Snapshot Grenade
Field Upgrade: Dead Silence
Proximity Mine is a great way to get kills without revealing your location. On the other hand, Snapshots allow you to use wallhacks, giving you a major advantage over other players, so it is one of the best add-ons you can have. Last but not least, the Dead Silence is a great perk for any player looking to get an edge in multiplayer. It makes your footsteps silent, making it harder for enemies to track you down.
That’s all you need to know to create the best Lachmann Sub MP5 in MW2 Multiplayer. Need more help? Here are some more MW2 guides you may find helpful:
It’s no secret that the multiplayer in Modern Warfare 2 is extremely competitive and challenging. To be successful, players need to learn how to level up fast. In this guide, ill tell you how to level up fast in the Modern Warfare 2 Multiplayer and unlock all attachments as soon as possible.
There are two ways to improve your level in the game:
Daily Challenges
Game Mode Objectives
Daily Challenges
One of the quickest ways to gain experience points and level up in Modern Warfare 2 is by completing the daily challenges. You can earn 4,500 experience points per challenge, which goes towards leveling up your character. In addition, the tasks reset daily, providing a consistent way of gaining experience points.
General Challenges
These are the challenges that are available to everyone and easy to complete. Below, I’ve mentioned some of them:
Hipfire – Get 2 Hipfire Kills
Killstreaks – Kill 3 enemies in a row
Winning Match – Win a Single Match in the Mode of your choice
Weapon Challenges
These are more specific and can only be completed using a certain type of weapon. Below, I’ve mentioned some of them:
Assault Rifles – Get 5 Headshots
Marksman Rifles – Get 3 Headshots
Sniper – Get 5 Sniper Kills
Special Challenges
These are unique to each game mode, from getting a certain number of kills to capturing objectives. Below, I’ve mentioned some of them:
Kill Streaks – Get 2 Kills
Dead Silence – Use Dead Silence and Get 2 Kills
C4 – Use C4 and Get 1 Kill
Bonus Challenges
You will only have access to the Bonus Challenges if you finish those above within 24 hours. The sum of all the challenges is 15,000 Experience Points. Bonus Challenges are harder tasks that are designed to test your skills. They provide a good way of gaining experience points if you need help to level up. I’ve mentioned some-them below:
Kingslayer Kills – Get 5 Kills
Longshot Skills- Get 12 Longshot Skills
Battle Hardened Perk – Use Battle Hardened Perk and Get 3 Kills
Game Mode Objectives
You can also level up by playing the game and completing objectives. Each game mode has different objectives that need to be completed to win. You will be rewarded with a certain amount of experience points depending on how well you do. Below, I’ve mentioned ways to earn more experience points:
Domination
Collect All Zone objectives
Eliminate Enemies Near Objective Zones
Team Deathmatch
Kills the enemies in a row to maintain Killstreaks
Knock Out
Pick money bag
Revive your pals
Save money by killing the enemy and taking their bag.
Search and Destroy
Plant and Defuse the Spike/ bombs
Eliminate enemies with objective zones.
Prisoner Rescue
Revive your pals
Carry or Extract prisons when you are part of attackers.
Save prisoners from the Attacking Team.
That’s everything you need to know on how to level up fast in Modern Warfare 2 multiplayer mode. Need more help? Here are more MW2 multiplayer guides you may find helpful:
Nations are involved in a war for a variety of reasons. Some nations may seek to protect their interests, while others may act on behalf of allies. In some cases, nations may enter into war to defend against aggression or attempt to overthrow a government.
In some cases, wars may end through negotiated peace between the parties involved. The Involuntary or Voluntary capitulation of one of the sides may also lead to conflict termination by reducing war support up to -100. In this guide, ill tell you how to end wars in Victoria 3.
What is War Support
War support is a number between -100 and 100 that shows how much of the population supports the war. A nation cannot achieve 0 war support if its goals are to “conquer the state” or “annex.” However, The index number starts at 100 and generally decreases over time due to the following elements:
-0.25 Base Decay Rate
Every time 10% occupation reduces -1.
-2 In case the enemy took a step back and had 100% control over war activities. Meanwhile, the war control only is 0% if pro-rata reaches 0.
The number of casualties matters (dead + wounded).
Every time 10% of the population radical reduces -0.2
Capitulation
Capitulation includes the following:
Involuntary Capitulation
Voluntary Capitulation
Involuntary Capitulation
Involuntary capitulation is when a nation surrenders without any terms being met. When the war rate drop-down -100, the nations will automatically end the war. There’s a chance that only one nation wants to give up and end the war, but border disputes continue.
Voluntary Capitulation
A nation may choose to capitulate at any time during a war, even if they are not occupied. This will cause an immediate ceasefire and the enforcement of all current peace terms against the nation that capitulated. For nations supporting other nations in war but have no war goals of their own against the nation they are supporting, voluntary capitulation will only cost them the ability to continue participating in the war. It is often advantageous to cut losses and capitulate early before a nation is occupied and forced to accept much harsher terms.
Negotiated Peace
A negotiated peace is a way to end a war without either side having to capitulate. All nations involved in the war must agree to the proposed peace deal to go into effect. Once a negotiated peace has been agreed upon, all current peace terms are enforced, and a ceasefire is declared. If both countries have high war support, maintaining peace through negotiation is impossible. They would need to reduce their war support instead.
That explains everything you need to know about ending wards. For more help, check out the following:
The political system is the set of formal institutions that define power distribution in a society. It includes the government, the opposition, and the various interest groups competing for influence within the system. The political system is important because it determines who gets what, when, and how. It also affects economic outcomes, social relations, and even individual behavior.
Interest groups play an important role in lawmaking by advocating for or against specific legislation in Victoria 3. They may try to influence legislators directly, or they may try to sway public opinion to pressure lawmakers. Interest groups may also litigate cases that could set precedents that affect future legislation. In short, It’s important to take approval from the Interest Groups before imposing a law. Otherwise, they will be rebellious, and the government will be in danger. This guide will tell you how to manage Interest Groups In Victoria 3.
Names of Interest Groups in Victoria 3
While it is understandable that various Interest Groups would have diverse perspectives on a political issue, their presence is still essential. Whether it’s wealth, profession, education, or anything else, when people want to join interest groups, Just like wolves have an alpha male that leads them, the same goes for the Interest Groups. I have listed the names of interest groups below:
Armed Forces
Industrialists
Rural Folk
Intelligentsia
Landowners
Petite Bourgeoisie
Trade Unions
Politically Inactive
Ideologies and Traits
Ideologies
A set of beliefs about the proper role of government and the best way to organize society. Political parties are typically based on an ideology, and people usually self-identify with a particular ideology. Over time, the ideology of a leader in an interest group may change as they progress through the game.
Traits
Interest Groups characteristics can affect someone’s political views, such as age, race, gender, or income. The trait can either be positive or negative. For example, if the approval rate of an interest group exceeds 5 or 10, they will receive a positive trait. If it falls to -0 or -5, they will receive a negative trait. If the Interest Group isn’t content, they will begin a revolution against the state with other countries’ support.
Approval Level
The Approval level represents how many interest groups have approved your laws. Also, your actions and decisions will directly affect interest groups’ approval levels. Another thing that can affect the approval level is the radicals to loyalists ratio. If the Radicals overreach, it will provoke the Approval Level to lose.
Political Strength and Clout
The power and influence of an Interest Group have been represented by Clout. Higher Clout means more power and influence. Certain decisions and actions will increase or decrease an Interest Group’s Clout. If the majority of interest groups have low Clout, you may face radicalism from them. The number of rich people in that interest group then it’s Clouts automatically increases. Below I’ve mentioned the levels of Clout:
Clout Levels
Status
Less than 5
Marginalized
Ranging Between 5 to 19
Influential
20 or Above
Powerful
Bolster and Suppression Actions
The game features two types of actions that can be used to increase or decrease an Interest Group’s Clout. These are:
Bolster an action that will attract people to join an Interest Group.
Suppress an action that will distract people to Not join an Interest Group.
Note: There is the possibility that the level of free speech will bind you.
That ends the guide but before you go, feel free to check out the following Victoria 3 content:
The law is important because it protects the rights and interests of individuals, promotes social stability and order, and provides a framework for businesses to operate. As a result, the law significantly impacts all aspects of society, including economic development, social relations, and individual rights and freedoms.
Victoria 3 Laws
In this guide, ill explain Power Structure, Human Rights, and Economy Laws in Victoria 3.
Power Structure Laws
The Power structure laws help determine who controls which areas of the country. Following are the Power Structure Laws models:
Army Model: The military’s organization and regulations are decided by it.
Bureaucracy Model: The system administration is decided by it.
Church and State Model: – The state and religious relation is decided by it.
Citizenship Model: The citizenship rights are decided by it. Governance Principles Model: The State Governer (State Head) and Principals are decided by it.
Distribution of Power Model: The Political Power distribution and Governer (State Head) authority are decided by it.
Internal Security Model: The internal security affairs are deiced by it.
Human Rights Laws
Human rights are the basic rights and freedoms that belong to every person, from birth until death. They are based on dignity, fairness, equality, respect, and autonomy.
Everyone is entitled to their human rights without discrimination. These rights are all interrelated, interdependent, and indivisible. Following are the Human Rights Laws models:
Children’s Rights: Children’s rights to have their best interests taken into account in all decisions made about them, to be protected from harm, and to grow healthy.
Free Speech: The right to express oneself freely without government interference.
Labor Rights: The rights of workers to be fair.
Migration: The right to move freely within a country.
Rights of Women: The right to equality with men in all aspects of life.
Slavery: The right to be free from slavery and forced labor.
Welfare: Financial assistance from the state for those with a low income
Economy laws
The Economy law is the body of constitutional and statutory legislation regulating the economic activities of individuals and businesses. Economic regulation aims to promote economic efficiency and competition, protect consumers and investors, and manage economic risks. The following are Economy laws Models:
Colonization: Your opinion on whether we should create colonies to take over independent nations.
Economic System: The rules and regulations define and govern the economic system.
Education System: When Children will be free from chimney cleaning tasks.
Health System Law: The legal rules and regulations which define and govern the health care system.
Policing: The authority, organization, and rules define and govern the police force.
Taxation: The system of levying taxes.
Trade Policy: Define and govern trade between borders.
Diplomatic Actions are interactions between two or more nations that their diplomats carry out. These actions include negotiating treaties, declaring war, or forming alliances. They are a vital part of the game of Victoria 3, and understanding how they work is essential to playing the game well.
Types of Diplomatic Actions
There are three main types of Diplomatic Actions:
Instant Actions: These actions have an immediate effect and do not require additional input from the player.
Ongoing Actions: These actions take place over time and require checking periodically to see how they progress.
Pacts: These are agreements between two parties that offer some mutual benefit and last for a set time
1: Instant Actions
Following are some Instant Actions:
Expel Diplomats: This action will immediately remove all diplomats from the nation you are expelling them from. This can be useful if you try to break off relations with another nation.
Take
On Debt: This action will allow you to take on debt from another nation. This can be useful if you need some extra money to fund.
Redeem Obligation: This action will allow you to pay off your obligation to another nation. This can be useful if you want to get rid of a debt or reduce your relations.
Violate Sovereignty: This action will allow you to violate the sovereignty of another nation. This can be useful if you want to start a war with that nation.
2: Ongoing Actions
Following are some Ongoing Actions:
Improve Relations: This action will allow you to improve relations with another nation. This can be useful if you want to establish friendly relations with another nation.
Damage
Relations: This action will allow you to damage relations with another nation. This can be useful if you want to make it harder for that nation to declare war on you.
Bankroll: This action will allow you to bankroll another nation. This can be useful if you want to help that nation out financially.
3: Pacts
There are two types of Pacts:
Subject Pacts
Non-Subject Pacts
Subject Pacts
Following are the Subject Pacts:
Protectorate: This action is essentially a “big brother” relationship in which the Protecting nation agrees to help defend and provide economic assistance to the Protected nation. In return, the Protected nation must agree to certain terms and conditions.
Puppet: A puppet is a country under another country’s control in diplomatic action. The controlling country is known as the puppeteer. A puppet has no diplomatic autonomy and pays part of its income to the puppeteer.
Dominion: This action generally refers to a country that is under the control of another country. The controlling country is known as the Dominion, and the Dominion country pays taxes to the Dominion.
Territory: A country can take various actions to increase its control over another country’s territory.
Tributary Diplomatic Actions: A Tributary is a country that pays tribute to another country in exchange for protection. The tributary also agrees to abide by certain terms.
Vassal Diplomatic Actions: A Vassal is a country that is under the control of another country. The vassal pays taxes to the country it is subordinate to and must obey that country’s commands.
Non-Subject Pacts
Alliance: An alliance is a diplomatic agreement between two or more countries. Alliances are formed for various reasons, including mutual protection, assistance, and economic cooperation.
Customs Union: A customs union is an agreement between two or more countries to remove trade barriers and create a single market for goods and services.
Trade Agreement: A trade agreement is a formal agreement between two or more countries to reduce or eliminate trade barriers. Trade agreements can be bilateral, regional, or multilateral.
That’s everything you need to know but visit our Victoria 3 Guides hub for more content.
Another collectible you will find in the Gotham Knights is the Gotham Street Art. There are 12 artworks scattered around the city. Collecting the artwork will earn different rewards and can eventually 100% the game. In this guide, I’ll tell you where to find Gotham Street Art which represents the culture of Gotham city.
Location #1 (Faces of Gotham): The street art can be found in Cauldron, Belfry Southwest, Paris Island Southside, and look for the bridge.
Location #2 (The March of Crabs): The street art can be found in Robinson Park, Shelley Avenue, Chambers Street bridge, and Saul Erdel Planetarium Westside.
Location #3 (Simpler Times): The street art can be found in Old Gotham, Between Crowne Avenue and Rosserie Street intersection point, Gotham City Cathedral Eastside.
Location #4 (Stolen Gotham): The street art can be found in the Cauldron Outskirts Western, Between Diangelo Avenue and water.
Location #5 (GCU): The street art can be found in Gotham Heights, Aparo Bridge Rightside, and Exhibition Avenue’s Far Westside.
Location #6 (See Us): The street art can be found in Bristol, In between a couple of Buildings in Robbins Bridge Westside. In simple words, the exact location of the artwork is Beacon Street Westside, Mercey Avenue Northside, and Exhibition Avenue Southside.
Location #7 (Gotham Piers): The street art can be found on TriCorner Island, between Hawkins Avenue and St. Adrian Avenue. In simple words, the exact location of the artwork is Fort Dumas Northeast and Statue of Justice Southeast.
Location #8 – Lyceum Mural: The street art can be found on Bowery, Robbins Bridge Southend, and Knightsdome Sporting Complex Northwest.
Location #9 (Origins of Evil): The street art can be found on Otisburg, between Gardner Street and Park Row West-end intersection points. In simple words, the exact location of the artwork is Knightsdome Sporting Complex and Wayne Tower.
Location #10 (A Green Gotham): The street art can be found in Financial District, between Gate Street and Barr Avenue intersection point, Belfry Westside.
Location #11 (Our Friend Joel): The street art can be found on West-end, North Madison Street, between Chelsea Tunnel and the Gotham City Gazette.
Location #12 (Born This Way): The street art can be found on West-end, Where Grant Lane turns to transform Croydon Avenue, Gotham City General Hospital Southwest.
That’s everything you need to know, but here are some more Gotham Knights guides you may find helpful:
Batman is no longer with us, but his Batarangs can be collectible memorabilia in Gotham Knights. There is 60 spread across different areas of Gotham City. You get special rewards for collecting Batarangs. If you visit the following locations in the game, you can spot Batarangs omitting blue light, making it easier to spot at night.
Batarang Locations
Location #1 – Southeast Tower
The first Batarang location on our list is the Cauldron, the top side of a tower Southeast of Paris Island.
Location #2 – Cobblepot Steel
The Batarang is on the gargoyle at Cobblepot Steel, Southside, near the top.
Location #3 – STAR Labs
The Batarang can be found on a pillar above the Letter S in the “STAR” Labs Logo on the Southside.
Location #4 – Burnley Avenue
The Batarang can be found on the rooftop of the west-end building at the subway line endpoint of Burnley Avenue.
Location #5 – Dixon Docks
The Batarang can be found on the Dixon Dock southeast corner, on top of a crane, Southside.
Location #6 – Smokestacks
The Batarang can be found in the smokestacks on Lyntown Avenue in Southside, Southeast of Cobblepot Steel.
Location #7 – Harbor Drive
The Batarang can be found between Paris Island’s Eastside and Dixon Docks Northside, a broken shack, and Harbor drive Southside.
Location #8 – Gotham Bay Bridge
The Batarang can be found on Southside, Gotham Bay Bridge’s Westside docks, and Ocran Chemicals northeast.
Location #9 – Waynetech Building
The Batarang can be found on Southside, below the “Waynetech” logo, Waynetech building.
Location #10 – Water Tower
The Batarang can be found in Cauldron, Water Tower on the island’s western edge, and Northwest Paris Island.
Location #11 – Big Belly Building
The Batarang can be found on Cauldron, “Big Belly” signboard building on Saint Avenue, Below Gate Street, and Paris Island Northeast.
Location #12 – Gotham Bay Bridge
The Batarang can be found on Southside, Secret Container Below Gotham Bay Bridge, and Ocran Chemicals Southeast.
Location #13 – The Belfry
The Batarang can be found in the Financial District, The Belfry Top.
Location #14 – The Belfry
The Batarang can be found in the Financial District, Gotham City Towers building Top, Commerce Avenue, and Quartz Labs eastside.
Location #15 – GSC Building
The Batarang can be found in the Financial District, “GSC” Logo Building Top, Grand Avenue South side.
Location #16 – Ancient Building
The Batarang can be found in the ancient building between Coventry Street and North Madison Street, West End, and Chelsea Tunnel Southeast.
Location #17 – North Madison Street
The Batarang can be found in the North Madison Street top building, West End, and Chelsea Tunnel northeast.
Location #18 – Gazette Building
The Batarang can be found in the Gazette building top, Gotham City.
Location #19 – Clocktower
The Batarang can be found in the Financial District, Clocktower Top, Island and Iceberg Lounge northeast.
Location #20 – GCPD Building
The Batarang can be found at the GCPD building top, West End, and Hotham City General Hospital northeast.
Location #21 – Quartz Labs
The Batarang can be found in the Financial District, Commerce Avenue, Island Northside, and Quartz Labs Westside.
Location #22 – Elliot Center Building
The Batarang can be found in the Financial District, Elliot Center Northside, and Iceberg Lounge Southeast.
Location #23 – Gotham City General Hospital
The Batarang can be found on the General Hospital Top, Gotham City, West End, and Foxteca West Side.
Location #24 – Dillon Avenue
The Batarang can be found on the top of a building at the Dillon Avenue and Storrow Street intersection points, Gotham City Gazette Eastside.
Location #25 – Spire’s Top
The Batarang can be found in Old Gotham, Spire’s Top, Bay Street South End, and Gotham City Hall Southwest.
Location #26 – Radio Tower
The Batarang can be found in Old Gotham, Radio Tower Top, Neville Street, and Wycliffe Avenue Intersection Point, Gotham City Hall Southside.
Location #27 – Gordon Memorial
The Batarang can be found in Old Gotham, Radio Tower Top, Logerquist Avenue, Finger Avenue Intersection Point, Gordon Memorial Southside, and Gotham City Cathedral Eastside.
Location #28 – Gotham City Cathedral
The Batarang can be found in Old Gotham, Gotham City Cathedra Top Spire, Cross Shape Building, Southern Side.
Location #29 – Statue of Justice
The Batarang can be found on Tricorner Island, Statue of Justice Top, Island Southeast Corner, and Fort Dumas Southside.
Location #30 – Fort Dumas
The Batarang can be found on Tricorner Island, Fort Dumas Top, Island Northeast Corner, and Statue of Justice Northside.
Location #31 – Finger Avenue
The Batarang can be found on Old Gotham, Far West of Finger Avenue Small Shack, Gotham City Cathedral Northwest, and GCPD Central Northside.
Location #32 – Robert Kane Memorial Bridge
The Batarang can be found on Robert Kane Memorial Bridge, Tricorner Island.
Location #33 – Quarterdeck Road
The Batarang can be found on the Spotlight between two buildings island, Quarterdeck Road Eastside.
Location #34 – Grand Avenue
The Batarang can be found on the Old Gotham, Grand Avenue Largest Building, and The Powers Club Southside.
Location #35 – Kane Industries Westside
The Batarang can be found on Tricorner Island, Kane Industries Building Westside, and the Island Far West End.
Location #36 – Kane Industries Southeast
The Batarang can be found on Tricorner Island, the Largest Building Between Perimeter Road and Quarterdeck Road, Kane Industries Southeast.
Location #37 – Robert Kane Memorial Bridge
The Batarang can be found on Bowery, “Deeply Fishy” shack, Robert Kane Memorial Bridge Eastside, and Cape Carmine Southwest.
Location #38 – Scituate Street
The Batarang can be found on Bowery, Water Tower Near Scituate Street, and Knightsdome Sporting Complex Northside.
Location #39 – Newton Place
The Batarang can be found on Bowery, Water Tower Near Newton Place, Westnorth Cape Carmine.
Location #40 – Monarch Theater
The Batarang can be found on Bowery, Monarch Theater Westside, and Knightsdome Sporting Complex Eastside.
Location #41 – Crown Point Avenue Building
The Batarang can be found on Bowery, Crown Point Avenue Building Top, Island Northeast Corner, and Irving Lane Northside.
Location #42 – Yellow Sign on Crown Point Avenue
The Batarang can be found on Bowery, Yellow Sign on Crown Point Avenue, Knightsdome Sporting Complex Northside.
Location #43 – Wayne Tower Southeast
The Batarang can be found in Otisburg, Crane, at the Intersection of Point Gardner Street and Berger Avenue, Wayne Tower Southeast.
Location #44 – Cape Carmine Lighthouse
The Batarang can be found in Bowery, Lighthouse Backside, Cape Carmine, and Island Southeast Corner.
Location #45 – Church Berger Avenue
The Batarang can be found in Otisburg, the church on the Southside, Berger Avenue, and Southeast Foxteca.
Location #46 – Foxteca
The Batarang can be found in Otisburg, an under-construction building between Foxteca and Wayne Tower.
Location #47 – Wayne Tower
The Batarang can be found in Otisburg, Wayne Tower Frontside, and Southside.
Location #48 – Wayne Tower
The Batarang can be found in Bowery, Hidden Alley in Between Berger Avenue, Croydon Avenue, and Scituate Street, Southside island.
Location #49 – Gotham Heights
The Batarang can be found in Yacht Club, Gotham Heights, University Drive.
Location #50 – Robinson Park Eastside
The Batarang can be found in Robinson Park’s Eastside and Saul Erdel Planetarium Southside and Westside.
Location #51 – Robinson Park Westside
The Batarang can be found at the Top Building of Robinson Park’s Westside and Chambers Street Northeast.
Location #52 – Gotham City University
The Batarang can be found in Gotham Heights, Northwest Corner Top Building, Gotham City University.
Location #53 – Hemlock Street and Bierce Avenue
The Batarang can be found in Gotham Heights, Top Building, Building at the Hemlock Street and Bierce Avenue Intersection Point.
Location #54 – Mercey Avenue
The Batarang can be found in Bristol, Water Tower At the Mercey Avenue Middle, Gotham City Cemetery Southwest.
Location #55 – Beacon Street
The Batarang can be found in Bristol, Alleyway between Beacon Street and Mercey Avenue, Saul Erdel Planetarium.
Location #56 – Gotham City Reservoir
The Batarang can be found in Bristol, Gotham City Reservoir Building, and Bridge Ends.
Location #57 – Gotham County Road
The Batarang can be found in Gotham Heights, Three Pipes, Gotham City Reservoir Eastside, and Gotham County Road Northside.
Location #58 – Robbins Insurance Company
The Batarang can be found in Gotham Heights, “O” in Logo Robbins Insurance Company, Shelley Avenue.
Location #59 – Exhibition Avenue
The Batarang can be found in Gotham Heights, Four Tower Building, Exhibition Avenue Alleyway.
Location #60 – North Exhibition Avenue
The Batarang can be found in Bristol, Tallest Building, North Exhibition Avenue.
You’ll have to fight against a formidable boss when you make it to each new planet in Mario + Rabbids: Sparks of Hope. After arriving at the third planet, you’ll come face-to-face with the Bedrock—definitely not something that’ll go down without a fight. So here’s how to beat the Bedrock once and for all.
The Bowser will be your helping hand during the fight against Bedrock. The word “rock” in the name is for a reason- its outer side is covered with rocks and a rocket launcher. However, you and your team cannot directly hit this monster due to its solid shield or cover. So, to gain an advantage over the enemy, it’s advised that four party members come together against Bedrock.
Besides, The Bedrock has a slamming attack that will deal massive damage if you’re caught under it, so be sure to heal Rabbid Rosalina after the slam. The Bedrock doesn’t discriminate between friend and foe, so everyone in its path will take damage. Bowser will stand on your back and take care of your multiple enemies.
The Bedrock will only attack the person shooting at her, but the barrels of explosives in each quadrant can be used against her. Luring her into an explosive area is the best way to take away a large amount of health and eventually defeat her. Repeating this process four times should result in Bedrock’s death. Make sure the battlefield is clean, and use leapfrog to jump over explosive barrels with your friends.
That’s all we have for now, but if you need more help, here are some more Mario + Rabbids guides:
Rabbid Rosalina is the second newly added hero out of three in Mario + Rabbids: Sparks of Hope. If I had to describe her, I would say she looks like a space lady from Super Mario Galaxy. Only one thing is for sure- she’s always sleepy and lacks motivation or activity. In this guide, ill tell you how to unlock the Rabbid Rosalina.
Rabbid Rosalina Location: The Rabbid Rosalina can be equipped by completing the “Pristine Peaks” quest on the second planet. This is considered to be a major quest of Spark of Hope. You can reach the winding trail by claiming ownership of the mountains and following the marker left there. Stone Mask will battle you when you arrive, but after it has been destroyed, the second part of the map will become unlocked, and a giant castle awaits your exploration.
As you explore the castle, you must clear it to complete Pristine Peak’s second quest. A checklist is provided, which will take you to the throne room. In the throne room, Midnite is Cursa’s main minion and final boss of this level. Rabbid Rosalina will join forces with you during the battle. Once defeated, Rabbid Rosalina will accompany you for the rest of your journey.
Rabbid Rosalina Main Attack and Special Ability
Main Attack: Rabbid Rosalina is a powerful addition to your team because her stuffed animal attack significantly damages enemies. She can only target one enemy at a time, but her fire rate is fast enough to take down multiple enemies simultaneously.
Special Ability: The Ennui is the Rabbid Rosalina’s main ability that allows her to simultaneously take hold of several enemies and keep them in one place. This holding lasts for one round unless they are dealt damage. The special attack is beneficial when you want to immobilize the enemy. At the same time, you can go to another side of the battlefield to properly strategize your next move or call for reinforcements.
That’s everything you need to know on how to unlock Rabbid Rosalina. Here are some more Mario + Rabbid guides you may find helpful: