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Hardware

Xbox Scarlett Will Be More Powerful Than PS5, Will Games Cost More?

Xbox Scarlett and PS5 are the upcoming next-generation consoles from Microsoft and Sony. It is common for fans to speculate which one is going to be better than the other even when there is little to no information available.

Microsoft confirmed some of the specifications of the Xbox Scarlett at E3 2019. Before that Mark Cerny talked about some of the features of the upcoming PS5. From what we have heard so far, both seem pretty similar but AMD Lisa Su has confirmed that both have their own secret sauce.

So there could be something behind the scenes that could potentially set them apart. At this point, we do not know what that is.

Various media outlets have been claiming that the PS4 will be more powerful than the Xbox Scarlett but that seems unlikely to me and here I am going to talk about why that is the case.

Why Xbox Scarlett Will Be More Power Than PS5

The Xbox One X was just a proof of concept. Microsoft is yet to reveal what it has actually been working on. I think that the Xbox One X was a way of making a point. It is the worlds most powerful console right now and I do not see why Microsoft would want to let go of such a powerful position in the market.

The Xbox One X Is Proof Of Concept

The Xbox One X cost $100 more than the PS4 Pro but also delivered better performance. It provided a performance boost of 40% for just $100 more, compared to the PS4 Pro. It is also quieter and runs much cooler.

The Xbox One X is proof that Microsoft can deliver great performance in a small box and even add features like a Blu-Ray player that you do not get on the PS4 Pro.

The PS4 Pro is a bare minimum machine that can run only a few titles at native 4K and needs to rely on trickery like checkerboard scaling in order to deliver better image quality. It is also worth mentioning that the PS4 Pro is only capable or recording gameplay at one-fourth of the quality when compared to the Xbox One X.

The PS4 Pro runs much hotter, makes more noise and does not deliver the level of quality that Xbox One X is capable of. I know that Sony has tweaked its formula with different versions of the Pro and the latest one runs cooler but that is still not impressive when compared to the Xbox One X, which did all that much better at launch.

Marketing Is More Than Just Buzz Words

Microsoft marketed the Xbox One X as the most powerful console on the market and it delivered on that promise. Now, Phil Spencer and Matt Booty have claimed that the Xbox Scarlett with be the most immersive and most powerful console on the market.

From what we have seen and heard of, Microsoft seems to be targeting performance first and price later. Sony, on the other hand, is more than likely targeting price first and performance second.

I have no doubt that the PS5 and Xbox Scarlett will both be able to hit 4K 60 FPS at least. Even the PS4 Pro is able to hit 4K in some titles but Xbox Scarlett will be able to go the extra mile. This is why it is going to be and is marketed as the most immersive console.

It is also worth mentioning that Sony has not made any claims of developing a better console that is more powerful. It is marketing storage and speed. Microsoft, on the other hand, has reassured the fans time and time again that the Xbox Scarlett will set the bar for console gaming and that it will be the benchmark to beat.

Microsoft has claimed the power advantage multiple times at E3 2019 and after that. Sony has only talked about the SSD and loading times.

The $400 Console Price Model

Both companies are going to deliver all these specs in a price range of around $400. Sony cannot afford to stuff beefier hardware in order to take on Xbox Scarlett because the $400 price model has worked out well for Sony in the past.

Better hardware would add to the cost and it is highly unlikely that Sony is going to sell the PS5 at a major loss. Analysts have predicted that the PS5 and Xbox Scarlett will cost around $500. This is not something unheard of and this is what we hear whenever a new console is around the corner.

We are going to talk about the pricing of games later on and this topic is similar, so are not going to touch on that here. Xbox boss Phil Spencer has already mentioned that the Xbox Scarlett is going to be reasonably priced and I think that it will cost similar to the Xbox One X.

Dev Kits Might Not Be Out, Are Not relevant

We have heard rumors that PS5 dev kits have been sent out but Phil Spencer has mentioned that it is working on dev kits at the moment. With the console 18 months away from launch, I do not think that devs outside of Microsoft Studios have access to the hardware.

So I do not see how claims of the PS5 being more powerful are being made and what the PS5 is being compared to if dev kits are not even out yet. If a comparison is made then the PS5 is being compared to the Xbox One X, which is not fair.

It is also worth noting that dev kits do not represent the final product. These usually have higher specs than the units that are shipped to the public. So a comparison does not make any sense.

Albert Penella has confirmed that dev kits are not comparable as the custom chips that power the Xbox Scarlett will not be finalized until Summer 2020. He also mentioned that Mac’s were sent as dev kits for the Xbox 360 so they mean very little at this point.

Ray Tracing Behind The Scenes

Microsoft has confirmed that ray tracing will be hardware accelerated which means that the Xbox Scarlett will have cores that will work on ray tracing. The PS5 does not seem to have that feature, as far as I know.

It seems that just like the checkerboard upscaling on the PS4 Pro, Sony is going to use software trickery to mimic ray tracing as it has not confirmed whether or not the ray tracing in PS5 is hardware accelerated. The PS4 Pro is proof that there is only so much that can be done via software and that games need hardware to run better.

If that is indeed the case, then this means that the Xbox Scarlett will have better lighting and better physics in games with the help of Direct Physics.

Xbox Scarlett Is More Different Than You Think

With hardware-accelerated ray tracing technology in the mix, it seems like the Xbox Scarlett will be powered by a 7nm+ chip rather than a 7nm one. It is possible that the graphics are based on RDNA2 rather than RDNA.

If this is indeed the case then this supports our theory that Sony has gone with price as its target while Microsoft has gone for better performance. While the difference in 7nm and 7nm+ might be small, this could give the Xbox Scarlett an edge over the PS5.

Xbox Scarlett To Dominate In 2020

Without looking at the games that Microsoft is working on I can say that Xbox Scarlett is going to give Sony a tough time in 2020. Coming to performance, if rumors claim that the PS5 is going to be more powerful than the Xbox Scarlett then all these points are enough to debunk that claim.

I would bet in Xbox Scarlett but we will know for sure in the Fall of 2020.

Will Xbox Scarlett And PS5 Games Cost More?

Back in 1997, you could get a console game for $49.99 but since then pricing has changed as games are more expensive to develop. Since then, game prices have increased to $59.99.

In 2019 it is not uncommon for a part of the game to be sold as the base game and additional content to be locked behind a pay wall as DLC. Although this does not bode well with fans, it is still a common practice.

Game developers have got a lot of backlash when it comes to mechanics like lootboxes, microtransactions and DLC and some developers are shying away from pay walls.

Game prices have not changed since 2006 and with that in mind analysts are speculating whether or not games could get even more expensive with the release of the upcoming PS5 and Xbox Scarlett.

How Much Does It Cost To Make A AAA Game?

In 1996 a typical PlayStation game cost less than $1 million to make and sold for $49. GTAV is an older title that released in 2013 but it cost $137 million to develop. Add $128 million for marketing and the total cost of bringing the game to market is $265 million. If you add inflation and adjust that cost for 2019 then you get something around the lines of $285 million.

To give you an idea of how much that is, Avengers: Age of Ultron had a budget of roughly $289 million. This figure is not adjusted to accommodate inflation but you get the idea. The basic idea here is that making a game can cost as much as making a movie in modern days.

GTAV did sell millions of copies and is one of the most sold games in history. That does not mitigate the fact that this was a major risk that Rockstar took and at the time of making the game, I am sure that Rockstar did not know that the game could be so successful.

GTAV can be seen as an exceptional case so let’s take another example. Max Payne 3 is a relatively older game but a well-known one. It was supposed to release in 2009 but came out in 2010. Developing the game cost $105 million. This number is much lower than that of GTAV but it is still much more than what games cost to make in the late 90s.

Different Approaches By Game Developers To Counter Increasing Development Costs

With all this in mind, it would be fair for anyone to assume that it is about time that games got more expensive. Developers argue that there is a limited amount of content that they can sell for $60 and that is why they charge for DLC.

That is a valid point and that makes sense in games like The Witcher 3 in which the DLCs can be seen as complete games on their own but paying for the ability to use a character in-game is pushing it a bit too much.

It is worth mentioning that when the Xbox One and PS4 were about to release analysts predicted that the price of games would jump from $60 to $70 but that never happened. $60 is the standard price for a game in the USA. Games are more expensive in other areas of the world like Norway.

While some developers took the DLC approach, games as a live service model for gaming was introduced during the same time as well. We got games like Destiny and Overwatch that would get updates throughout the year.

This would help developers make a game and still be able to make money and profit from said games even with the increasing development costs. Some game developers introduced season passes while others took the free-to-play approach like Fornite.

Fornite might be a free-to-play game but it makes money as it is a live service game and people pay for the cosmetic items in the game. This is a very successful title that forced Sony to add cross-play support for console players.

This was unheard of from Sony before Fortnite came along. If you still need an idea of how much money Epic Games makes from Fortnite, the developer rented out 2 whole stadiums for fans to get together with Marshmellow.

Will Games Cost $70 In 2020?

With all this in mind, it is highly unlikely that games are going to cost more. There are free-to-play games on the market that are very popular. Destiny 2 is an interesting example. You had to pay $60 for the base game and then more money for the annual passes and seasonal content.

Now, the base game is going free to play and you no longer need to buy the previous expansions in order to play the new ones.

If games are getting more costly to make and the prices are not going to increase then how are developers going to make any money? That is a great question. The answer is pretty simple and we have seen it in action for a while now. Subscription services.

Rather than asking for $60 for a game upfront, companies are now moving towards a subscription model where players can get access to a library of games for as little as $10 per month.

Sony has had the PS Now service for a while now. This was originally supposed to be the solution to backward compatibility but Xbox took it a step further with Xbox Game Pass. While this service was exclusive to Xbox users for a while, it has since been introduced to PC users as well.

Not only do you have access to 100 games, but you also get first-party games available at launch if you are subscribed to the service.

Not convinced? Well, a year after Xbox Game Pass was announced, Microsoft revealed that earning from games had increased 8%. Sales were up 31% for software sales and services.

You should still take these numbers with a grain of salt as different factors go into these percentages and these numbers are provided by Microsoft.

This model does seem to work. Sony has started adding PS4 games to the service so that is a major hint as well. Another proof of concept is Google Stadia. It is not 100$ subscription based, you do need to buy some games but the service allows you to stream games to any device that can run Chrome.

You have to pay for most titles and 4K support but some titles are free to play. If you are willing to wait and would rather play games at 1080p, then the service is free. At E3 2019, Ubisoft announced its subscription service called Uplay+. EA already has Origin Access which is pretty much the same thing.

Is The Price Actually Lower?

Paying $10 a month for a library of games instead of $60 for each game might seem tempting. The question here is, are subscription services actually cheaper than buying individual games? Suppose that you buy 8 games a year.

Some are going to be more expensive than others because of sales. For the sake of simplicity, let’s assume that you are paying full price for these titles. 8 games for $60 cost $480.

Here is a breakdown of what all these services are going to cost you per year:

Service  Annual Cost
Xbox Game Pass $120
UPlay+ $180
Google Stadia Pro $120
EA Origin Access Premier  $100
Total $520

 

To be fair you are not going to pay for all these services. Stadia is a bit of a stretch and there is a free version as well. This does not account for the exclusive games from Sony and Nintendo. Those will need to be added to this cost.

This also does not include the cost of DLC and microtransactions. I do not think that these models are going to change even with subscriptions being active. Too much money is being earned via expansions and microtransactions for developers to just quit these practices.

All things considered, realistically you will be subscribed to one or more of these services and might continue to buy some games individually as well. So at the end of the day, it is going to costs you about the same if not more.

If The Price Is the Same, What Has Changed?

While the pricing is the same, in theory, the way games are sold is different. These models are designed to re-new behind the scenes to a point where you forget about them. Unless you are on a really tight monthly budget, people are not going to keep track of all these services that they are subscribed to.

Gamers will have to get used to the way they play games and how they are made available. This is one of the reasons why distribution has not changed all of a sudden but over the course of a couple of years.

This should be the norm in the near future. I would not be surprised if some game companies stop selling individual games in the future. But I do think that we are pretty far away from such a time.

It will be interesting to see how the Xbox Scarlett and PS5 compared to one another and how the gaming is going to change in the future.

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Hardware News

PS5 Uses A Custom PCIe 4.0 Based SSD For Blistering Fast Performance

Mark Cerny has confirmed that PS5 will use an SSD but he also mentioned that it is not just some regular SSD. It is a special SSD that is not available to PC users as of right now. AMD just announced the X570 motherboards that support PCIe 4.0 SSDs and it is possible that the PS5 uses the same storage solution.

We know that both the PS5 and Xbox Scarlett are powered by AMD hardware. Both use AMD Zen 2 CPUs and AMD Navi graphics. Adding the PCIe 4.0 interface to the PS5 or Xbox Scarlett would not be hard keeping in mind that the new AMD Ryzen 3000 series CPUs already support it.

PS5 And Xbox Scarlett Feature A Custom PCIe 4.0 SSD

These CPUs and motherboards are not available right now so Mark Cerny’s statement would still be valid. This hardware has been announced recently and consumers have yet to get their hands on the AMD Ryzen 3000 series CPU or the X570 motherboards.

Sony recently showed off the loading speeds of Spider-man running on the PS5 compared to the PS4 Pro. The PS5 was much faster when it came to loading the game and took less than a second. It would also load assets much faster and hence the gameplay was much smoother. This can only be done if the SSD used is next-generation, and the only SSSD that’s able to achieve this is PCIe 4.0.

The demo shows that the PS4 Pro takes 15 seconds to load the new area in Spider-man while the PS5 only takes 0.8 seconds. That is a drastic increase in performance only possible with PCIe 4.0. Soon after, companies like Corsair and Gigabyte announced their PCIe 4.0 based storage solutions that offer a much higher bandwidth when compared to PCIe 3.0 and can deliver faster data transfer speeds.

Mark Cerny has mentioned that the unprocessed bandwidth of the SSD inside the PS5 is much higher than that of any SSD for PC right now. He also went on to mention the following:

Raw read speed is important but so are the details of the I / O mechanisms and the software stack we put on them. I got a PlayStation 4 Pro and then I put an SSD that cost as much as the PlayStation 4 Pro, it could be a third faster.

Why Is PCIe 4.0 Such A Big Deal?

PCIe 4.0 offers double the bandwidth compared to PCIe 3.0. PCIe 3.0 is capped at 16GB/s but the new PCIe 4.0 standard can go up to 32 gigabytes per second. This is one of the reasons why we believe the PS5 will feature a PCIe 4.0 based SSD. If you heard about a max speed of 64 GB/s, then that is true as well but both directions of data have been taken into consideration in that case.

Interestingly PCIe 5.0 will be ready before we get this technology in the mainstream. So even though PCIe 5.0 SSD in the PS5 would be a bit of a stretch but there is a really minor chance that it could happen. I would take that with a grain of salt if I were you. Yet it is enirely possble that PS5 and Xbox Scarlett use PCIe 4.0 SSDs. Either the standard PCIe 4.0 or something that is based on 4.0 but tweaked specifically to Xbox Scarlett and PlayStation 5.

The Corsair MP600 is one of the newly announced SSDs that use the PCIe 4.0 interface and you can see the difference in performance compared to the older model that uses PCIe 3.0 in the table below:

Model Corsair MP600 Corsair MP510
Form Factor double-sided M.2 2280 double-sided M.2 2280
Interface NVMe, PCIe 4.0 x4 NVMe, PCIe 3.0 x4
Controller Phison PS5016-E16 Phison PS5012-E12
NAND Flash Toshiba 64-layer 3D TLC
Capacities 240GB–1920GB
Sequential Read up to 4950 MB/s up to 3480 MB/s
Sequential Write up to 4250 MB/s up to 3000 MB/s
Random Read up to 610k IOPS

Xbox Scarlett Has One Too?

We are still not sure about the kind of storage Sony is using to get such high speeds out of the PS5. This could be PCIe 4.0 or could be something else entirely. We need to wait for the official specifications in order to be sure. But based on our own experience and where the technology currently stands it is safe to say PCIe 4.0 is in use. Moreover, if the PS5 is using this SSD storage solution then the upcoming Xbox Scarlett is most likely going with it. Both console manufacturers are supplied by AMD, both consoles use the same CPU and Navi based GPU. Why not the same SSD? Platinum Games Head Producer Atsushi Inaba recently pointed out that both the PS5 and Xbox Scarlett are very similar. He mentioned that they are so much alike that it is hard to get excited about either one. The following is what he had to say in this regard:

It’s OK, and by that I mean, I’m sure that things will move faster, graphics will be better and maybe it will be easier with fewer wait times, that’s good for the consumer. But it’s more of the same, quite frankly, compared to previous generations. It’s nothing that’s disruptive or super innovative if you ask me.

Now for the price, Microsoft has confirmed that the Xbox Scarlett will be reasonably priced. Xbox Corporate Vice President Mike Ybarra even claimed that the console will set a new bar for console gaming. All this is very interesting but only time will tell. PlayStation 5 on the other hands is reportedly $499.

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Hardware News

$4200 Cyberpunk 2077 Demo PC Could Only Manage 30 FPS

Cyberpunk 2077 is one of the most anticipated games party due to Keanu Reeves. But the public only got to see a CGO trailer at E3 2019. CD Project Red Showed Cyberpunk 2077 gameplay demo at E3 2019 behind closed doors. Many details leaked later on and some are extremely surprising.

Reports have revealed that the Cyberpunk 2077 demo PC used an Nvidia Titan RTX and an Intel 8700K. I am sure that CDPR wanted the high-end hardware in order to power the demo but the thing that worries me is that even with all that hardware, the demo was reportedly running at 30 FPS.

The FPS dropped from time to time. You can check out the complete leaked Cyberpunk 2077 specs of the $4200 demo PC are:

Cyberpunk 2077 Specs – Gameplay Demo PC

  • CPU: Intel i7-8700K (clocked @3.70GHz)
  • Motherboard: ASUS ROG STRIX Z370-I GAMING
  • RAM: G.Skill Ripjaws V, 2x16GB, 3000MHz, CL15
  • GPU: Titan RTX
  • SSD: Samsung 960 Pro 512GB M.2 PCIe
  • PSU: Corsair SF600 600W

We got a demo of the game back in 2018. That specific demo was using the following hardware:

  • CPU: Intel i7-8700K
  • Motherboard: ASUS ROG Strix Z370-I Gaming
  • RAM: G. Skill Ripjaws, V 2x16GB, 300MHz, CL15
  • GPU: GeForce GTX 1080Ti
  • SSD: Samsung 960 Pro 512 GB M.2 PCIe
  • PSU: Corsair SF600 600W

CDPR is known for optimizing games for console hardware in the past with games such as The Witcher 3. Looking at these specs I am not sure how the experience on console will be like since PC is hacing a hard time here. Cyberpunk 2077 is a year from its release date so CD Projekt RED has plenty of time to optomize the experience. It is possible that the PC demo was an older build that isn’t optomized yet.

CDPR has confirmed that it is interesting in porting the game to Xbox Scarlett and PS5. The devs are concentrating on releasing the game on PC, PS4 and Xbox One right now. We will have to see whether CDPR will enhance the game for PS5 and Xbox Scarlett.

Earlier CD Projekt RED introduced Ray-tracing to Cyberpunk 2077 since PC is a main focus.

Let us know what you think about the $4200 Cyberpunk 2077 demo PC running the game at only 30 FPS and whether or not you think this could be a bad sign.

Source: Spiel Time, Digital Foundry

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Hardware News

Xbox Scarlett Price Will Be “Reasonable” – Microsoft

Xbox Scarlett was one of the major highlights of the Microsoft conference at E3 2019. We know that the console features high-end hardware and can support games up to 8K at 120 FPS. With that in mind, fans are concerned about the potentially high price of the Xbox Scarlett. Xbox Lockhart was supposed to be the more mainstream console. Since that is no longer in development what will be the price of the upcoming Xbox Scarlett?

Microsoft’s Partner Director of Program Management Jason Ronald touched on the matter. He mentioned that the price point of the Xbox Scarlett will be “reasonable.” The following is what he had to say in this regard to Xbox Scarlett price:

We understand what reasonable price points are for a console and kind of what customers expect about that. At the same time to you, we are innovating we are pushing the boundaries of some of this. We’re not sharing any details on price, or, you know, more detailed specs at this point. But I will say that we’re very confident in what we’re building, something that will set a new bar for expectations of console gaming.

Now that Xbox Scarlett is going to be the only console that Microsoft will launch the price matters even more. It is possible that each unit will be sold at a loss for at least a couple of year. It is a normal practice for tech companies. Microsoft could make its money back in the form of revenue generated from services and games. This is not unheard of and we have seen this strategy being used in the past with PS3 and other consoles.

Microsoft does have plenty of studios developing games that’ll entice potential buyers. A high price for Xbox Scarlett can be justified with a killer games lineup, can’t it? But Xbox Scarlett is just one piece of the gaming puzzle for the Redmond giant.

Microsoft is also moving into the PC games scene. The company announced Xbox Game Pass for PC. Moreover, Phil Spencer also mentioned that Xbox games will soon be released on Steam. This means that PC gamers can play games that were limited to Xbox starting with Halo: MCC.

We will have to wait and see what the price of the Xbox Scarlett is going to be. Keeping in mind that it is going to release in the Fall of 2020, we might be waiting a while. The predictions right now are that the console will cost around $500. The same is the case for the PS5. There are some that speculate that the price could touch $600. Nothing is for sure right now. We will let you know about the pricing of the Xbox Scarlett so stay tuned for more updates.

Let us know what you think about the upcoming Xbox Scarlett and what price would be acceptable to you.

Source: Windows Central

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Articles Hardware News

Xbox Lockhart No Longer In Development? (Update)

Update: As we speculated, reports are now starting to come in that Xbox Lockhart is shelved. According to Insider Benji-Sales on Twitter

It’s starting to look like the weaker version of Microsoft’s next-gen console code name Lockhardt has possibly been shelved. The guy has been in the middle of rumors for a while now and has a good track record.

To be clear, I do not know firsthand if Lockhardt is indeed canceled. This is just the rumblings that are going around. It very well still could exist. However, Phil himself seemed to indicate this as well at E3. He said next-gen ‘console’ whereas at E3 2018 he said ‘consoles

It is also worth noting that Lockhart was going to be the cheaper console that was being designed with streaming in mind. With the announcement of Google Stadia, Microsoft might not have found Lockhart worth releasing. Fewer hardware options mean lower costs for Microsoft which makes their investors and directors happy. Long story short, Google Stadia might have killed the development of Xbox Lockhart.

Original Story: A few months back we got leaks, reports, and rumors that pointed towards two Xbox gaming consoles. One of the consoles would use lower specs while the other is a premium product. That seemed like a very reasonable plan but something changed. Xbox boss Phil Spencer only announced a single console at E3 2019, Project Scarlett. Is Xbox Lockhart still in development?

Back at E3 2018, Phil Spencer mentioned “next-generation of consoles.” But this year it was down to one. What happened to the development of Xbox Lockhart is the big question here.

If we look back at the gaming industry, the lower spec hardware has always been the limiting factor. Some say current-generation of consoles are holding video games back. That could also be true for Lockhart and Anaconda. Xbox Lockhart was going to be the lower spec model which could mean that it would hold back the Xbox Anaconda.

It isn’t hard to imagine this situation from a developer’s standpoint. Developing games for four different Xbox consoles? And each machine holding the other back. They would have to optimize the game for PS5, PS4 Pro and the base PS4 as well. It is not only extra work but extra expense too.

Xbox backward compatibility is going to be an option on the Xbox Scarlett so it does make sense that Microsoft would scrap the idea of Lockhart. Developers would be much happier as Xbox Scarlett and PS5 both are based on the same hardware and architecture. This means less work when it comes to optimizing different games for PS5 and Xbox Scarlett.

At this point, we are not sure whether Xbox Lockhart development has indeed been stopped but it seems highly unlikely that Microsoft is working on something and didn’t talk about it at all. The following is what he had to say regarding the matter:

We also know that we’re going to have dev kits out, developers building games, and I’d rather not have to pretend that something is not happening when everybody knows it is happening.

If Xbox Lockhart is in fact under develop Spencer would have said something at E3. For some reason, not even the mainstream media is discussing the possibility of two consoles anymore. It isn’t a shame to admit Xbox One X sales performance didn’t live up. And that is definitely in the back of Phil Spencer’s mind. The focus shouldn’t be on two consoles. Rather, they need to release one console with a clear message and a plethora of games. At this point, it is anyone’s guess if Xbox Lockhart is happening or not. We’ll have to wait till next year to find out.

Let us know what you think about Xbox Lockhart being scrapped and whether you think it should be released.