In our EVE Echoes Best Ships Guide, we break down all vessels in terms of their cargo-carrying capacity as well if they’re sufficient enough to carry good mining laser equipment. Additionally, we list down all stats including their defense rating and flight velocity.
EVE Echoes Best Ships
Each of the ships in EVE Echoes holds strength in some departments which makes going for a definitive option rather difficult. While some may excel at thrusting forward and travel at a fast pace, others make up for their slow travel times by having the larger cargo-carrying capacity.
For each ship, you can upgrade them up to higher tiers for enhanced stats and attributes.
Frigate Venture
The most effective ship when it comes to mining ores since it has the highest output yield and cargo capacity.
Venture (I)
Cargo Hold Capacity: 100 m³
Flight Velocity:Â 335 m/s
Industrial Ship Operation Bonus per level:Â -5% Miner Duration, +10% Light Drone Hitpoints
Inertia Modifier:Â 3x
Max Locked Targets:Â 5
Mining Bonus per level: +20% Miner Yield, +10% Light Drone Damage
Ore Hold Capacity: 10000 m³
Overall Defense: 677
Powergrid Output:Â 44 MW
Role Bonus:Â +100% Miner Yield, +2 Warp Stability
Signature Radius:Â 40m
Warp Speed:Â 5 AU/s
Venture (II)
Cargo Hold Capacity: 100 m³
Flight Velocity:Â 335 m/s
Industrial Ship Operation Bonus per level:Â -5% Miner Duration, +15% Light Drone Hitpoints
Inertia Modifier:Â 3x
Mass: 1,400,000 kg
Max Locked Targets:Â 5
Mining Bonus per level: +20% Miner Yield, +15% Light Drone Damage
Ore Hold Capacity: 20000 m³
Overall Defense:Â 2356
Powergrid Output:Â 47 MW
Role Bonus:Â +150% Miner Yield, +2 Warp Stability
Signature Radius:Â 40m
Warp Speed:Â 5 AU/s
Venture (III)
Cargo Hold Capacity: 100 m³
Flight Velocity:Â 335 m/s
Industrial Ship Operation Bonus per level:Â -5% Miner Duration, +20% Light Drone Hitpoints
Inertia Modifier:Â 2.2x
Mass:Â 1,600,000 kg
Max Locked Targets:Â 5
Mining Bonus per level: +20% Miner Yield, +20% Light Drone Damage
Ore Hold Capacity: 30000 m³
Overall Defense:Â 2432
Powergrid Output:Â 67 MW
Role Bonus:Â +200% Miner Yield, +2 Warp Stability
Signature Radius:Â 40m
Warp Speed:Â 5 AU/s
Destroyer Thrasher
A more affordable alternative to Venture, since it also provides a reasonable cargo-carrying capacity.
Thrasher (I)
Cargo Hold Capacity: 800 m³
Destroyer Command Bonus per level:Â -5% Shield
Flight Velocity:Â 270 m/s
Inertia Modifier:Â 1.9x
Max Locked Targets:Â 6
Overall Defense:Â 2427
Powergrid Output:Â 34 MW
Role Bonus:Â +30% Small Projectile Turret Damage, +1 Polarizer Modules Fittings
Signature Radius:Â 56m
Small Projectile Turret Operation Bonus per level:Â +10% Small Projectile Turret Damage, +10% Small Projectile Turret Accuracy falloff
Warp Speed:Â 4.5 AU/s
Thrasher (II)
Cargo Hold Capacity: 800 m³
Destroyer Command Bonus per level:Â -5% Shield, +10% Small Projectile Turret Accuracy falloff
Flight Velocity:Â 270 m/s
Inertia Modifier:Â 1.9x
Max Locked Targets:Â 6
Overall Defense:Â 2592
Powergrid Output:Â 37 MW
Role Bonus:Â +50% Small Projectile Turret Damage, +1 Polarizer Modules Fittings
Signature Radius:Â 56m
Small Projectile Turret Operation Bonus per level:Â +12% Small Projectile Turret Damage, +8% Small Projectile Turret tracking speed
Warp Speed:Â 4.5 AU/s
Destroyer – Catalyst
This is also another reasonable option if you’re low on cash but want decent cargo and damage output.
Catalyst (I)
Cargo Hold Capacity: 900 m³
Destroyer Command Bonus per level:Â -5% Armor Hitpoints
Flight Velocity:Â 265 m/s
Inertia Modifier:Â 2.1x
Max Locked Targets:Â 7
Overall Defense:Â 2630
Powergrid Output:Â 48 MW
Role Bonus:Â +30% Small Hybrid Turret Damage, +1 Polarizer Modules Fittings
Signature Radius:Â 68m
Small Hybrid Turret Operation Bonus per level:Â +10% Small Hybrid Turret Damage, +10% Small Hybrid Turret Optimal Range
Warp Speed:Â 4.5 AU/s
Frigate Magnate
Though this one has a good carrying capacity, the lack of turret options on the side makes it a weaker ship overall.
Magnate (I)
Archaeology Bonus per level:Â +15% Cargo Hold Capacity, -5% Inertia Modifier
Cargo Hold Capacity: 1000 m³
Flight Velocity:Â 350 m/s
Frigate Command Bonus per level:Â +5% Small Energy Turret Tracking Speed
Inertia Modifier:Â 2x
Max Locked Targets:Â 4
Overall Defense:Â 892
Powergrid Output:Â 36 MW
Signature Radius:Â 39m
Warp Speed: 5 AU/s
Best PvP ships
EVE Echoes has a lot of ships that you can try out in PvP. Each ship has its own unique characteristics and is good in some aspects. The following are all the ships which I recommend you to at least give a try. Don’t worry if you like a ship and it is not stated below because as I said before these are my recommendations.
Battleship Armageddon
Armageddon is generally a slow battleship but it’s fairly tanky. Moreover, its slow speed won’t affect much of its abilities at all.
Battleship Operation Bonus per level:Â +5% Drone DPS, +10% Energy Nosferatu optimal range, +10% Energy Neutralizer optimal range
Cargo Hold Capacity: 1200 m³
Destroyer Command Bonus per level:Â -5% Shield
Flight Velocity:Â 100 m/s
Inertia Modifier:Â 0.13x
Large Drone Operation Bonus per level:Â +5% Drone DPS, +5% Drone Hitpoints
Max Locked Targets:Â 7
Overall Defense:Â 35022
Powergrid Output:Â 4345 MW
Signature Radius:Â 450m
Warp Speed:Â 2 AU/s
Frigate Succubus
This ship is the tiniest of all the ships but because of its small size, it will move at a quick speed. It has high weapons that have high damage output towards enemy ships.
Advanced Frigate Command Bonus per level:Â +6% Shield Resistance, +15% Shield
Cargo Hold Capacity: 270 m³
Flight Velocity:Â 340 m/s
Frigate Command Bonus per level:Â +200% Afterburner Velocity Bonus, +7.5% Small Energy Turret tracking speed
Inertia Modifier:Â 2.4x
Max Locked Targets:Â 5
Overall Defense:Â 3363
Powergrid Output:Â 75 MW
Role Bonus:Â +150% Small Energy Turret Damage, +1 Force Field Defense Modules Fittings
Signature Radius:Â 33m
Warp Speed:Â 5 AU/s
Battlecruiser Hurricane
Hurricane is a pretty decent battleship with high mobility and decent firepower. It is very useful in prolonged battles because of the high capacitor charge that enables it to outlast many ships.
Advanced Battlecruiser Command Bonus per level:Â +20% ECM Optimal Range, +20% ECM Strength
Advanced Medium Missile Operation Bonus per level:Â +8% Medium Missile Explosive Damage, -8% Medium Missile activation time, +10% Medium Missile Flight Time
Cargo Hold Capacity: 850 m³
Flight Velocity:Â 100 m/s
Inertia Modifier:Â 0.46x
Max Locked Targets:Â 6
Overall Defense:Â 17484
Powergrid Output:Â 618 MW
Signature Radius:Â 250m
Warp Speed:Â 2.7 AU/s
That is all for our EVE Echoes Ships guide. If you are interested in learning more about the game then you can check out our guide on how to mind and obtain ores and Trading Guide.