In our EVE Echoes Best Ships Guide, we break down all vessels in terms of their cargo-carrying capacity as well if they’re sufficient enough to carry good mining laser equipment. Additionally, we list down all stats including their defense rating and flight velocity.

EVE Echoes Best Ships

Each of the ships in EVE Echoes holds strength in some departments which makes going for a definitive option rather difficult. While some may excel at thrusting forward and travel at a fast pace, others make up for their slow travel times by having the larger cargo-carrying capacity.

For each ship, you can upgrade them up to higher tiers for enhanced stats and attributes.

Frigate Venture

The most effective ship when it comes to mining ores since it has the highest output yield and cargo capacity.

Venture (I)

Cargo Hold Capacity: 100 m³

Flight Velocity: 335 m/s

Industrial Ship Operation Bonus per level: -5% Miner Duration, +10% Light Drone Hitpoints

Inertia Modifier: 3x

Max Locked Targets: 5

Mining Bonus per level: +20% Miner Yield, +10% Light Drone Damage

Ore Hold Capacity: 10000 m³

Overall Defense: 677

Powergrid Output: 44 MW

Role Bonus: +100% Miner Yield, +2 Warp Stability

Signature Radius: 40m

Warp Speed: 5 AU/s

Venture (II)

Cargo Hold Capacity: 100 m³

Flight Velocity: 335 m/s

Industrial Ship Operation Bonus per level: -5% Miner Duration, +15% Light Drone Hitpoints

Inertia Modifier: 3x

Mass: 1,400,000 kg

Max Locked Targets: 5

Mining Bonus per level: +20% Miner Yield, +15% Light Drone Damage

Ore Hold Capacity: 20000 m³

Overall Defense: 2356

Powergrid Output: 47 MW

Role Bonus: +150% Miner Yield, +2 Warp Stability

Signature Radius: 40m

Warp Speed: 5 AU/s

Venture (III)

Cargo Hold Capacity: 100 m³

Flight Velocity: 335 m/s

Industrial Ship Operation Bonus per level: -5% Miner Duration, +20% Light Drone Hitpoints

Inertia Modifier: 2.2x

Mass: 1,600,000 kg

Max Locked Targets: 5

Mining Bonus per level: +20% Miner Yield, +20% Light Drone Damage

Ore Hold Capacity: 30000 m³

Overall Defense: 2432

Powergrid Output: 67 MW

Role Bonus: +200% Miner Yield, +2 Warp Stability

Signature Radius: 40m

Warp Speed: 5 AU/s

Destroyer Thrasher

A more affordable alternative to Venture, since it also provides a reasonable cargo-carrying capacity.

Thrasher (I)

Cargo Hold Capacity: 800 m³

Destroyer Command Bonus per level: -5% Shield

Flight Velocity: 270 m/s

Inertia Modifier: 1.9x

Max Locked Targets: 6

Overall Defense: 2427

Powergrid Output: 34 MW

Role Bonus: +30% Small Projectile Turret Damage, +1 Polarizer Modules Fittings

Signature Radius: 56m

Small Projectile Turret Operation Bonus per level: +10% Small Projectile Turret Damage, +10% Small Projectile Turret Accuracy falloff

Warp Speed: 4.5 AU/s

Thrasher (II)

Cargo Hold Capacity: 800 m³

Destroyer Command Bonus per level: -5% Shield, +10% Small Projectile Turret Accuracy falloff

Flight Velocity: 270 m/s

Inertia Modifier: 1.9x

Max Locked Targets: 6

Overall Defense: 2592

Powergrid Output: 37 MW

Role Bonus: +50% Small Projectile Turret Damage, +1 Polarizer Modules Fittings

Signature Radius: 56m

Small Projectile Turret Operation Bonus per level: +12% Small Projectile Turret Damage, +8% Small Projectile Turret tracking speed

Warp Speed: 4.5 AU/s

Destroyer – Catalyst

This is also another reasonable option if you’re low on cash but want decent cargo and damage output.

Catalyst (I)

Cargo Hold Capacity: 900 m³

Destroyer Command Bonus per level: -5% Armor Hitpoints

Flight Velocity: 265 m/s

Inertia Modifier: 2.1x

Max Locked Targets: 7

Overall Defense: 2630

Powergrid Output: 48 MW

Role Bonus: +30% Small Hybrid Turret Damage, +1 Polarizer Modules Fittings

Signature Radius: 68m

Small Hybrid Turret Operation Bonus per level: +10% Small Hybrid Turret Damage, +10% Small Hybrid Turret Optimal Range

Warp Speed: 4.5 AU/s

Frigate Magnate

Though this one has a good carrying capacity, the lack of turret options on the side makes it a weaker ship overall.

Magnate (I)

Archaeology Bonus per level: +15% Cargo Hold Capacity, -5% Inertia Modifier

Cargo Hold Capacity: 1000 m³

Flight Velocity: 350 m/s

Frigate Command Bonus per level: +5% Small Energy Turret Tracking Speed

Inertia Modifier: 2x

Max Locked Targets: 4

Overall Defense: 892

Powergrid Output: 36 MW

Signature Radius: 39m

Warp Speed: 5 AU/s

EVE Echoes Ships

Best PvP ships

EVE Echoes has a lot of ships that you can try out in PvP.  Each ship has its own unique characteristics and is good in some aspects. The following are all the ships which I recommend you to at least give a try. Don’t worry if you like a ship and it is not stated below because as I said before these are my recommendations.

Battleship  Armageddon

Armageddon is generally a slow battleship but it’s fairly tanky. Moreover, its slow speed won’t affect much of its abilities at all.

Battleship Operation Bonus per level: +5% Drone DPS, +10% Energy Nosferatu optimal range, +10% Energy Neutralizer optimal range

Cargo Hold Capacity: 1200 m³

Destroyer Command Bonus per level: -5% Shield

Flight Velocity: 100 m/s

Inertia Modifier: 0.13x

Large Drone Operation Bonus per level: +5% Drone DPS, +5% Drone Hitpoints

Max Locked Targets: 7

Overall Defense: 35022

Powergrid Output: 4345 MW

Signature Radius: 450m

Warp Speed: 2 AU/s

Frigate Succubus

This ship is the tiniest of all the ships but because of its small size, it will move at a quick speed. It has high weapons that have high damage output towards enemy ships.

Advanced Frigate Command Bonus per level: +6% Shield Resistance, +15% Shield

Cargo Hold Capacity: 270 m³

Flight Velocity: 340 m/s

Frigate Command Bonus per level: +200% Afterburner Velocity Bonus, +7.5% Small Energy Turret tracking speed

Inertia Modifier: 2.4x

Max Locked Targets: 5

Overall Defense: 3363

Powergrid Output: 75 MW

Role Bonus: +150% Small Energy Turret Damage, +1 Force Field Defense Modules Fittings

Signature Radius: 33m

Warp Speed: 5 AU/s

Battlecruiser  Hurricane

Hurricane is a pretty decent battleship with high mobility and decent firepower. It is very useful in prolonged battles because of the high capacitor charge that enables it to outlast many ships.

Advanced Battlecruiser Command Bonus per level: +20% ECM Optimal Range, +20% ECM Strength

Advanced Medium Missile Operation Bonus per level: +8% Medium Missile Explosive Damage, -8% Medium Missile activation time, +10% Medium Missile Flight Time

Cargo Hold Capacity: 850 m³

Flight Velocity: 100 m/s

Inertia Modifier: 0.46x

Max Locked Targets: 6

Overall Defense: 17484

Powergrid Output: 618 MW

Signature Radius: 250m

Warp Speed: 2.7 AU/s

That is all for our EVE Echoes Ships guide. If you are interested in learning more about the game then you can check out our guide on how to mind and obtain ores and Trading Guide.

Leave a Reply